Path of Exile Open Beta Impressions

  • Path of Exile is a free to play, Hack ‘n’ Slash, RPG Path of Exile Chaos Orb created by New Zealand based studio Grinding Gear Games. It is currently in open beta and I’ve been playing it quite a lot since it was made available to everyone on the 23rd of January. Here are my thoughts so far:


    Journey of Exile’s world is really interesting. It’s set in a dark, fantasy world, called Wraeclast, that seems to have a bit of lore behind it. I’m just past Act 1 and there is a story, but it is a bit confusing at the moment. I’ve been bombarded with all these terms and places, but I don’t know what any of it is in relation to the lore of the world.

    It is not just the story that’s dark and fantastical, it’s the enemies and environments too. In an early dungeon, you have to travel through a prison (think the catacombs from Diablo 2). I was literally freaked out by the prison. It was quiet, as well quiet, and the soft score playing in the background added to the suspense and eeriness.

    To help create such a great, dark, setting, Milling Gear Games have created some great animations and character models, as well as the aforementioned beautiful environments.

    At the moment there are 3 Acts to play through, but , being a free to play game, I expect they’ll continually add more story content.


    There are six classes to choose from in Path of Exile; Duelist Ranger, Marauder, Witch, Templar and Shadow. All six classes are based around three attributes: Strength, Dexterity as well as Intelligence. My character, DaenrysTargaryen (from the actual Song of Ice and Fire book series), is a Placer, which is a dexterity dependent class. However , I have started turning her into a Strength/ Dexterity hybrid (But more on that later). You can’t tell which classes are focused on which attribute from the class select screen, but you can find it out from the official website.

    If you love customising your characters so they have a distinct look, you can forget about that with Path of Exile. All classes only have one look, and one gender.

    Abilities and also levelling:

    In Way of Exile, you can’t unlock Abilities by levelling up. Whenever you level up, you are given a point for your passive skill tree. This tree is massive and all 6 classes are located on the same tree, they all simply start in different spots. The tree is more of a web if you ask me. It sounds complicated, but any class can unlock anything on the skill tree (as long as you can get to this in 100 points). I really like the passive skill tree because I’m not always deciding whether to increase my strength or upgrade an ability, instead I’m deciding which path I should take to build my personality. Should I head towards increasing my character’s health or should I give them increased attack speed? There are so many builds you can make, just by going down different paths (and there are a lot of paths). But be wise in spending your points because you can’t get them all back. Throughout the game you can earn respec points which allow you to remove one uncover, but so far I have only received a couple.

    That’s probably the only bad thing about the passive ability woods, you kind of have to have an idea of how you want to build your character beforehand.

    What is interesting is that there is a 7th spot on the skill forest.Path Of Exile items for sale  An additional character class maybe?

    Now, about abilities. Abilities are acquired by socketing your armour along with weapons with ability gems. The gems come in 3 colours, Blue (for Intelligence), Red (for Strength), and Green (for Dexterity). Gems have to fit into their corresponding sockets, so you can’t put a red gem in a green socket. The way the abilities are set out is that you can only have regarding 7 or 8 active per weapon set, but even so, you have to make sure you have the right coloured sockets on your armour.

    Gems level up as you use them, although I’m pretty sure they only have to be placed in the particular armour you are wearing to gain experience. By levelling up your talent gems you make them stronger, but you may need certain stats to level up certain gems at higher levels.

    Some gemstones can be paired with other gems to provide buffs to your abilities, such as additional ice damage or increase assault speed. Those jewels happen to be called support gems. I have a spell that sends arrows raining down on enemies and I have paired a assistance gem with it to make the arrows hit quicker. There are also auras that give you buffs when they are active.


    Probably the most important part of the hack ‘n’ slash is the gameplay. Course of Exile’s gameplay is on par with the likes associated with Diablo and Torchlight. The maps are really big and there is a constant stream of different enemy types to keep things fresh.

    The potion system is a bit different from other games in the genre. Instead of having a certain amount, you only have 5 potions (you can choose if you want all healing potions or some mana as well). However , potions have a specific number of charges. So you will always have potions left as long as you kill things so the comprimé can recharge.

    There isn’t much to say about the gameplay, it really is exactly like what we’ve come to expect from the genre- which isn’t a bad thing. One thing I noticed is that you can not remap any of the expertise buttons. I was trying to change one of the buttons to my fourth mouse button, however I could not do it.